Thursday, October 7, 2010

NHL logo and particle systems- 3Dstudio Max


This was an in class lab on how to construct a 3d version of the NHL logo and use particle systems in 3d Studio Max to simulate pucks deflecting off the logo and the background. Camera and lighting effects were also used. The logo was constructed in 3d max and beveled accordingly.
It was a fun assignment and I enjoyed learning how to use basic functions in 3d studio max!

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